WOULD YOU LIKE TO HEAR ME?

Play with Aiden and discover what autism is like from the inside: emotions, sounds, routines, and real connections.

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HELLO, I’M AIDEN

I’m 9 years old and I love airplanes. I know them all by heart and I can tell which one it is by the sound of its engine… I love that sound, and it helps me relax!

But when there’s too much noise at once, like during recess, all the stimuli hit me at once and I need to stop. Find my space. Breathe.

I’m autistic, and that means I perceive the world differently. Sometimes understanding other people’s emotions is harder for me. Sometimes talking to someone new exhausts me. And when something changes suddenly, I need time to adapt.

That’s why I’m creating a video game. I want you to discover how I hear, feel, and understand things every day. This way, you’ll learn what autism is like by experiencing it from within.

We will launch a crowdfunding campaign in 2026 to bring Aiden’s World to schools and promote social inclusion.

HELP US MAKE AIDEN’S WORLD POSSIBLE. WE ARE LAUNCHING A CROWDFUNDING CAMPAIGN IN 2026.

The beta is ready. Now we need your support to finish the video game and distribute it free of charge to all schools. Be the first to know when the campaign is ready.

AIDEN’S WORLD,
THE VIDEO GAME

Aiden’s World invites you to experience the world from my perspective.
Through scenes with real people and interactive levels, you will explore everyday situations that transform into challenges and puzzles to discover what it’s like to experience the world as an autistic child.
By playing, you will learn how senses, emotions, and the environment influence daily life, fostering empathy and more inclusive coexistence inside and outside the classroom.

Who is it for?

Designed for children aged 9 to 14 —both neurotypical and neurodivergent— and for educators seeking a practical tool to foster empathy and a deeper understanding of autism in the classroom.

Video game type

Third-person narrative adventure with mini-games and exploration based on real situations: auditory and tactile hypersensitivity, emotion identification, altered routines, and emotional loneliness.

How to play?

Cooperatively in the classroom, with teacher-guided sessions where students play together, make group decisions, and reflect on their experiences.

Platform

PC Windows with completely free access for educational centers, specifically designed for use in school and educational environments with standard equipment.

Guided play sessions

Designed for 5 one-hour sessions, combining playtime with group reflection and complementary activities proposed in the teaching guide.

Included materials

Teaching guide for educators with activity proposals, group reflection dynamics, and resources to work on empathy, inclusion, and diversity in the classroom.

THE CROWDFUNDING CAMPAIGN

The video game is under development. Now we need your help to finish it.
Aiden’s World will be distributed completely free of charge to educational centers. But to complete development, optimize it for classrooms, and create all the educational materials, we need funding.
That’s why we are launching a rewards-based crowdfunding campaign in 2026.

There will be rewards for:

  • Individuals who want to support the project and receive exclusive content or early access.
  • Educational centers that want priority access, technical support, and extra materials.
  • Companies and institutions that want to link their brand to a project with real social impact.

Your support will make it possible for Aiden’s World to reach more children who need to understand autism from within.

THE DREAM TEAM
BEHIND AIDEN’S WORLD

Young developers

Adrián Valenzuela

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Júlia Urrutia

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Josep Solà

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Laura Rodríguez

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Marc Sánchez

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Carles Jiménez

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Daniel Casado

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Meritxell Torres

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Richard Pérez

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Katherine Paz

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Carlos Jurado

Joan Serrano

Mentors

Andrea Fontán

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Daniel Capelleras

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Blai Morales

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Carme Mangiron

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Daniel Cuadrado

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David Fernández

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CO-CREATING FOR UNLIMITED IMPACT

In the development of this video game, I am being helped by the 12 participants of the inVideogames Bootcamp 2025 promoted by Delaguila Games, an intensive, inclusive training program aimed at the professional integration of young people. It involves top-level professionals from the video game industry, mental health, and accessibility to guarantee the scientific rigor and authenticity of the project.

Additionally, the project has received support from public and private entities that believe in the transformative power of video games as an educational and social impact tool.

AIDEN’S WORLD NEEDS YOUR HELP. CROWDFUNDING CAMPAIGN IN 2026.

The video game is underway. With your support, we will finish it and it will reach schools for free. Leave us your email and we will notify you as soon as we launch.

How can you help us now?

  • Share this landing page on social media.
  • Share it with teachers and educational centers.
  • Provide feedback if you are a teacher, therapist, or family member.
  • Connect us with media, influencers, or institutions.
  • Be a project ambassador in your community.